Friday, June 24, 2011

Play Report: Kingdoms of Kalamar Characters

Since there is no game this week, I thought I'd take a moment to introduce the victims of this campaign, good sports that they are.

Fever Oxbar: A human ranger named such because of a childhood illness. Driven from his home for reasons he keeps to himself, the man is more comfortable with animals, whom he considers more honest and honorable. One can hardly blame him.

Harmony Mezzuzah: A swamp gnome thief . . . er . . . "cleric." Yeah, that's the ticket! A happy-go-lucky wanderer that passes herself off as a basic fighting cleric, most recently visited a temple (and left quite hastily). Comes from a large family of wanderers, bards, and entertainers, two brothers and six sisters. She still keeps in touch with Brother Noah every few years. A devout follower of Barlen, the god of beer.

Dagmar Silverbeard: A male dwarven fighter from out of the precincts of Karasta, the conquered city of the dwarves. He was caught out of the city during its fall and has since devoted himself to wandering the world in search of he knows not what.

Bedewyr: The de-facto leader of the party, a Paladin of the Eternal Lantern and partial to fruit pies. A Brandobian by birth, and now an expatriat wandering the countryside of Kalamar, he eventually found his way into religious and martial training, taking up the mantle of a paladin. He is imposing and intimidating, though good of heart and eager to see justice prevail. His history as a slave has assured that he has a keen eye for the suffering of others, and a true intolerance for permitting the strong and evil to pray upon the weak.

Hallamar and Shnrissa: Hallamar, a cleric of the Fraternal Order of Aptitude, and Shnrissa, a red haired and fiery tempered warrior woman.

Halanan grew up amid sheep and very little else on his parent's farm
just outside of Sobeteta. Bored by the thought of a life spent tending
livestock, Halanan spent every free minute he could asking questions
of everything and everyone else from the 'outside' world. Curiousity
and a thirst for understanding ultimately, through a turn of events
that Halanan has spoken of to absolutely nobody about, led the
then-teenage boy to seek position among the servants of The Mule in
the Fraternal Order of Aptitude. Halanan proved to have a strong mind
for grasping mathematics and logical theory. He grasped principles of
engineering and architecture with impressive speed despite his late
coming to his calling.

He spent almost nine years reading, learning, studying, researching
everything he could, until the call of attending a new
settlement-fortress near to Bepido came. Seeing a way to combine the
ability to sate the adventurous thirst for knowledge with a chance to
share the knowledge he had already attained in a union of effort that
could only be seen as blessed by The Enlightener, Halanan quickly
volunteered to travel to Bepido. It was along the road that he met
Shnrissa, a warrior by profession who was seeking enlightenment
and a way to better herself to be more than a mere swordswoman.
Stepping in to his defense outside of a tavern he had been staying
overnight in, Shnrissa added to the plea for teaching she had left
him with the night before. He was fortunate to have her near
association when some unpleasant-looking thugs tried to lighten the
holy man's backpack, and the incident did much to persuade Halanan to
change his previous refusal to a grateful acceptance, provided that
she accompany him on his mission to Bepido and, perhaps eventually,

Tam: Tam is a half-elven wizard just beginning his career in the arcane arts. He is quiet, reserved, and very capable with a charm spell, quick to aid those in need.


  1. I played in the past that I'm counting it as something different.

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